I play Ticket to Ride once a day, on average. And I’ve played Carcassonne hundreds and hundreds of times. (NOT an exaggeration!) Those games’ designers knew their stuff.
Monopoly’s not a very good game, designwise. First of all, players are kicked out while the game still goes on, so if you’re six players then eventually four of you will have to find something else to do. Secondly, often somebody’s in a hopeless situation but it takes a while to FULLY go bankrupt, so you’re forced to go through the motions. Thirdly, there’s little skill involved, since it’s usually clear whether you should buy the property you’ve landed on. Fourth—and this isn’t the game’s fault—there are always a bunch of house rules breaking the balance of the game’s design.
My regular dentist has children’s comic books. Not only, I think, but I always stop looking at what else is available once I see the children’s comics. :)
I remember the tale of my grandma standing with the cordless phone by the charger unit, yelling at my aunt to come talk. My aunt arrived, laughed, and then explained that you could move a cordless phone around.
I mean, a laptop is a different thing. It’s not meant to do just one thing. It’s a bit like how a good novel usually focuses on just a few characters, while a history book can focus on hundreds of named people.
In Sweden, it was called “Spindlarna”, meaning “The Spiders”. I have no idea why.