This reminds me of Civ II (I played Risk, but it was a long time ago). In one game, I got tired of being “nice” and having the computer always be a jerk, so I just started nuking the crap out of my enemies. It turned into a very interesting world after that. Bleak, though.
Once had a friend run over his room mate over a Risk game. “You shouldn’t have attacked me in South Africa!” With a Camaro no less. Broke his ribs and pelvis.
My memory is from College and dorm fests with Risk. But if we read the whole list we get this: single guys who USED to play. Maybe the name should be Frustrated Testosterone? maybe it explains real wars, to an extent, too?
Risk! lol. We had our own nuke home rules. Provinces that had been ‘nuked’ were ‘radioactive’ thereafter. Automatically lose 1/2 of all armies upon entering . . .
We played a Nuclear Risk variant developed by Navy sub guys…in Dragon magazine, maybe? It was intended to be faster — but not the way WE played it!! Our strategies got quite ornate.
The computer version of Risk is quite good and MUCH faster than rolling dice, but I have to question the randomness algorithm. You can attack three armies with 16 and lose?! And the battles lost and won stats at the end seem too variable to be truly random. I wish I could see the source code.
BE THIS GUY over 12 years ago
It must be one of those loose former Soviet warheads.
thesnowleopard Premium Member over 12 years ago
This reminds me of Civ II (I played Risk, but it was a long time ago). In one game, I got tired of being “nice” and having the computer always be a jerk, so I just started nuking the crap out of my enemies. It turned into a very interesting world after that. Bleak, though.
cork over 12 years ago
Once had a friend run over his room mate over a Risk game. “You shouldn’t have attacked me in South Africa!” With a Camaro no less. Broke his ribs and pelvis.
3hourtour Premium Member over 12 years ago
..that’s how we’ve played it for your..once you nuke it and can’t occupy it for three turns…
Digital Frog over 12 years ago
Actually, RISK 2210 does include a nuclear option.
shellynuessle Premium Member over 12 years ago
We used to combine Risk with a card game called Nuclear War. Invaded countries and the right of retailation.
Sherlock Watson over 12 years ago
“Generals and Majors always seem so unhappy ‘less they’ve got a war.” (XTC)
Varnes over 12 years ago
We used to allow each player to have one air drop into enemy territory….
freeholder1 over 12 years ago
My memory is from College and dorm fests with Risk. But if we read the whole list we get this: single guys who USED to play. Maybe the name should be Frustrated Testosterone? maybe it explains real wars, to an extent, too?
corzak over 12 years ago
Risk! lol. We had our own nuke home rules. Provinces that had been ‘nuked’ were ‘radioactive’ thereafter. Automatically lose 1/2 of all armies upon entering . . .
Motivemagus over 12 years ago
We played a Nuclear Risk variant developed by Navy sub guys…in Dragon magazine, maybe? It was intended to be faster — but not the way WE played it!! Our strategies got quite ornate.
pschearer Premium Member over 12 years ago
The computer version of Risk is quite good and MUCH faster than rolling dice, but I have to question the randomness algorithm. You can attack three armies with 16 and lose?! And the battles lost and won stats at the end seem too variable to be truly random. I wish I could see the source code.