Adventure preceded Zork, but grues were introduced in Zork to replace the bottomless pits. “You will likely fall into a pit and die” was Adventure’s equivalent.
In one of the early Zork changelogs there is a reference to crews going around filling in all of the bottomless pits, which is actually a task you must perform in “Zork Zero.”
Actually, my first adventure game was “Haunted House” on the TRS-80, loaded from cassette. (Long before there was ever a TRS-80 Zork, if there ever was; I know there was a TRS-80 Adventure.) Then in the early-to-mid 1980’s I wrote my first adventure game as an online game running on an Atari XE. It was based in the universe of “The Uncle Floyd Show.”
Back in 2006 I had a storyline where Victoria was trapped “in a maze of twisty passages, all alike.” I actually wrote 90% of that game and was going to release it as a bonus for readers, but a system crash lost me the source code and I couldn’t finish it in time.
Adventure preceded Zork, but grues were introduced in Zork to replace the bottomless pits. “You will likely fall into a pit and die” was Adventure’s equivalent.
In one of the early Zork changelogs there is a reference to crews going around filling in all of the bottomless pits, which is actually a task you must perform in “Zork Zero.”
Actually, my first adventure game was “Haunted House” on the TRS-80, loaded from cassette. (Long before there was ever a TRS-80 Zork, if there ever was; I know there was a TRS-80 Adventure.) Then in the early-to-mid 1980’s I wrote my first adventure game as an online game running on an Atari XE. It was based in the universe of “The Uncle Floyd Show.”
Back in 2006 I had a storyline where Victoria was trapped “in a maze of twisty passages, all alike.” I actually wrote 90% of that game and was going to release it as a bonus for readers, but a system crash lost me the source code and I couldn’t finish it in time.