I like how adventure games now include built-in hint buttons for when you get stuck. Sure, I try things on my own first, but I use hints to prevent me from getting too frustrated. I like a happy medium between working on meticulous details and making progress.
Sadly, there have been a number of games over the years to where “look online” was what a lot of us had to do.[]For example, the NES version of “Strider” was so awful that the TV Tropes wiki holds it up as an example of an “Obvious Beta”.[]The big thing is that the game had poor collision mapping, meaning that it didn’t always read when two or more objects connected with each other. Problem was, you had to use a special “jumping off the walls lets you go higher” technique in order to get through certain levels. Due to the poor mapping, however, you need to have exact timing and control over the buttons when you go to use it… which I don’t have because of nerve damage in both of my hands. []As a result, I ultimately had to go online and look up the cheat codes so that I could move on to the next levels. .[]Then you had the Game Boy Advance port of the Wolfenstein 3D games; the levels were designed presuming that gamers would be using actual TV screens rather than something the size of an index card. The end result was that I kept getting disoriented because I couldn’t make out where I was, and so I had to look online for the level maps. []Or Zoids Legacy II (known as “Zoids Legacy” in the West because the first game in the series was never imported) had a series of legitimate glitches in the game that affected game play. The big one was that if you had a Gun Bluster unit with a fully-upgraded blaster array, you had to bypass the combat animation or else the game would freeze; the GBA just couldn’t handle the damage calculations and the animation all at once. Said glitch, as near as anyone can tell, is present in all versions of the game.
I saw a video on you tube entitled something like “how to solve a rubics cube in two moves” Only thing was he repeated the those “two” moves about 50 times or more!I lost count.
My girlfriend in N.J. paid the plumber $180. to repair the damage caused by my throwing the cube in the toilet . . .That’s what I thought on Mr. Rubik and his fu . . . .g cube . . . .
Finbar Gurdy almost 12 years ago
I just pulled it apart and reassembled it…
Zaristerex almost 12 years ago
I like how adventure games now include built-in hint buttons for when you get stuck. Sure, I try things on my own first, but I use hints to prevent me from getting too frustrated. I like a happy medium between working on meticulous details and making progress.
JanLC almost 12 years ago
I found a Rubik’s cube that had all yellow stickers. It was labelled “for blondes”. I still have it.
Ironhold almost 12 years ago
Sadly, there have been a number of games over the years to where “look online” was what a lot of us had to do.[]For example, the NES version of “Strider” was so awful that the TV Tropes wiki holds it up as an example of an “Obvious Beta”.[]The big thing is that the game had poor collision mapping, meaning that it didn’t always read when two or more objects connected with each other. Problem was, you had to use a special “jumping off the walls lets you go higher” technique in order to get through certain levels. Due to the poor mapping, however, you need to have exact timing and control over the buttons when you go to use it… which I don’t have because of nerve damage in both of my hands. []As a result, I ultimately had to go online and look up the cheat codes so that I could move on to the next levels. .[]Then you had the Game Boy Advance port of the Wolfenstein 3D games; the levels were designed presuming that gamers would be using actual TV screens rather than something the size of an index card. The end result was that I kept getting disoriented because I couldn’t make out where I was, and so I had to look online for the level maps. []Or Zoids Legacy II (known as “Zoids Legacy” in the West because the first game in the series was never imported) had a series of legitimate glitches in the game that affected game play. The big one was that if you had a Gun Bluster unit with a fully-upgraded blaster array, you had to bypass the combat animation or else the game would freeze; the GBA just couldn’t handle the damage calculations and the animation all at once. Said glitch, as near as anyone can tell, is present in all versions of the game.
comicnut4636 almost 12 years ago
I saw a video on you tube entitled something like “how to solve a rubics cube in two moves” Only thing was he repeated the those “two” moves about 50 times or more!I lost count.
coolhand000 almost 12 years ago
My girlfriend in N.J. paid the plumber $180. to repair the damage caused by my throwing the cube in the toilet . . .That’s what I thought on Mr. Rubik and his fu . . . .g cube . . . .