Ah, the really simple reason is that every choice you add to a game exponentially increases the possible outcomes, so if you put in three choices you get eight possible results. No one wants three choices, they want like fifty choices plus side characters who become main plot relevant later and the work to do that balloons dramatically, especially if you want to make it clearly meaningful and unique. The problem becomes one of expectation too, if you get creative and find ways to quietly railroad people or you do what, like mass effect 2 did which is branch out every choice into like little friendship building sidequests where you get a pretty binary outcome and then put a few chokepoints with pretty static outcomes people suddenly think they’ve been making many more choices or having much more affect on the world than they did. Telltale games managed this from time to time. You just have little choices and then the last episode in the series adds in a voice line or two being like “hey remember this choice you made” but ultimately the end is set in stone. Mass effect 3’s big mistake was offering a choice at the end. It should have just railroaded folks into one of the three endings with a little voice line from the illusive man being like “hey I remember when you did so and such” for every little thing.
danketaz Premium Member about 3 years ago
The big difference being made is that if Sluggo agrees with her, they get attacked by dinosaurs. If he disagrees, zombies.
dcdete. about 3 years ago
One thing I can’t understand about women. Why did Nancy paint her hand a color to match her turtleneck? You’d never see Sluggo do that.
cubswin2016 about 3 years ago
It looks like both choices say the same thing.
some idiot from R'lyeh Premium Member about 3 years ago
Why design a game when yo can build a railroad?
Decepticomic about 3 years ago
All roads lead to the Game Over screen.
Kid Covid about 3 years ago
Not very funny, but the best joke the artist has made in a few months.
Searcy9320 about 3 years ago
????
wesleylscott1 about 3 years ago
No matter what comment I make today, the outcome will inevitably be the same, so why bother ???
Nancy: " I knew you were going to say that !!!"
Kip Williams about 3 years ago
I knew we were all going to say this.
JacobGermain about 3 years ago
Ah, the really simple reason is that every choice you add to a game exponentially increases the possible outcomes, so if you put in three choices you get eight possible results. No one wants three choices, they want like fifty choices plus side characters who become main plot relevant later and the work to do that balloons dramatically, especially if you want to make it clearly meaningful and unique. The problem becomes one of expectation too, if you get creative and find ways to quietly railroad people or you do what, like mass effect 2 did which is branch out every choice into like little friendship building sidequests where you get a pretty binary outcome and then put a few chokepoints with pretty static outcomes people suddenly think they’ve been making many more choices or having much more affect on the world than they did. Telltale games managed this from time to time. You just have little choices and then the last episode in the series adds in a voice line or two being like “hey remember this choice you made” but ultimately the end is set in stone. Mass effect 3’s big mistake was offering a choice at the end. It should have just railroaded folks into one of the three endings with a little voice line from the illusive man being like “hey I remember when you did so and such” for every little thing.