Phoebe and Her Unicorn by Dana Simpson for June 27, 2013

  1. Missing large
    ronrab  over 11 years ago

    It is very dark here! You are likely to be eaten by a gronk.

     •  Reply
  2. Onion news1186.article
    Randy B Premium Member over 11 years ago

    I think thatā€™s a grue. Unless thereā€™s a copyright issue; then itā€™s a gronk.

     •  Reply
  3. Phoebe
    kaykeyser  over 11 years ago

    Oh a spell, that sounds FUN, also I wounder what Marigold knows about granks ? More then I do Iā€™m sure.

     •  Reply
  4. Phoebe
    kaykeyser  over 11 years ago

    And for one definition, and clue me in if Iā€™m wrong but

    The Saw-toothed grank were native to the Gungan swamps of Naboo. They were a medium sized predator with sharp teeth and powerful jaws. Their main prey were Shiros. Gungans found the taste of granks very appealing and would fry them. The toenails of granks were used to create Bongo engine parts, while their meat was a delicacy served in high-end restaurants. To hunt, they sensed vibrations through their hair from both the air and ground.

    How did one exist in a text based computer game? And does dad still have the 8 1/2 inch flop with that story on it?

     •  Reply
  5. Hpqscan0023
    Q4horse  over 11 years ago

    When I was a kid we played D&D adventure games with pencils and paper while rolling actual dice. A computer was this large machine that filled a room at large institutions and was programmed with punch cards.

    Not to worry, Phoebe, nothing will be ā€œPointlessā€ when Marigold is around.

     •  Reply
  6. Ranger gord
    PMark  over 11 years ago

    In some ways the old style text adventure games were better. You had to use your imagination to envision where you were. You had to draw your own maps. And you had to take clues from the text.

    Fee, Fie, Foe, Foo.

     •  Reply
  7. Yukiface
    Dampwaffle  over 11 years ago

    Bats nearby!

     •  Reply
  8. Amnesia
    Simon_Jester  over 11 years ago

    And dad had to walk eight miles to his computer terminal, every day, through a blinding snowstorm.

    Uphill, both ways

     •  Reply
  9. Missing large
    Comic Minister Premium Member over 11 years ago

    Thanks for the talk sir.

     •  Reply
  10. Img 1062
    Happy, happy, happy!!! Premium Member over 11 years ago

    http://www.gocomics.com/the-boobiehatch/2013/06/27

     •  Reply
  11. Cat and llamas 004
    knitkitty  over 11 years ago

    Nothing is ā€œpointlessā€ with a unicorn, I suspectā€¦

     •  Reply
  12. Missing large
    Mooring  over 11 years ago

    You are in a maze of pointless narratives, all alike.

    >

     •  Reply
  13. Snoopy pensive typewriter
    The Life I Draw Upon  over 11 years ago

    I played a 5000 line Fortran program called ā€œAdventā€ on a mainframe back when Marigold was young. Sheldon played something similar to it on The Big Bang Theory.

     •  Reply
  14. Hag props
    Hag5000  over 11 years ago

    Marigold always has a spell ready for any situation.

     •  Reply
  15. John w kennedy 2010 square
    John W Kennedy Premium Member over 11 years ago

    History lesson:

    Early computer games all involved cartesian coordinates, until Gregory Yob got sick of them, and invented ā€œHunt the Wumpusā€, a game that, in its original form, involved exploring the inside of a cave shaped like a squashed dodecahedron. It was all topology, and no geometry.

    Later, Will Crowther, a former spelunker who had recently gone through a bad divorce, decided to create a computer game that his children could play on the days that he had them. He put his game into a cave, as in ā€œHunt the Wumpusā€, but based it on the real Mammoth Cave in Kentucky. He released it on ARPANet (the original version of the Internet), and another man named Don Woods expanded it considerably, adding Tolkien-like elements. The resulting game was vaguely surreal, and had some Monty-Python-like elements, which became a long-standing tradition in computer gaming. It was called ā€œAdventureā€ (or ā€œAdventā€ on computers with name-size limits), or sometimes ā€œColossal Caveā€.

    When that game made it to MIT, the artificial-intelligence students decided that they could do better, and created a new game that tried to stretch all the features of ā€œAdventureā€. Where ā€œAdventureā€ could only handle one- and two-word commands (ā€œwestā€, ā€œtake cageā€, ā€œthrow axā€), their new game could process full sentences (ā€œattack the troll with the nasty knifeā€). It eventually got the name ā€œZorkā€ because they couldnā€™t think of anything else. Zork was written in MDL (a derivative of LISP), but one devoted programmer managed to rewrite the whole thing in FORTRAN. The FORTRAN version came to be known as ā€œDungeonā€, but was also long to be found on CompuServe under the name ā€œBanshiā€.

    A number of MIT staff and students formed a company called ā€œInfocomā€ then developed a new language called ZIL that allowed them to pack about 1/2 of Zork into a single 5.25" diskette that could run on most personal computers of the era. This was released as ā€œZork I: The Great Underground Empireā€, and it was followed up by "Zork II: The Wizard of Frobozzā€ and ā€œZork III: The Dungeonmasterā€ (it took three games instead of two because a lot of new material was added). Infocom continued to run until about 1990, and produced over thirty games, not only further extensions of the Zork world, but murder mysteries, science-fiction epics, and even one romance. Their most famous production was a mad thing co-written by Douglas Adams, himself, the game version of ā€œThe Hitchhikerā€™s Guide to the Galaxyā€. My wife and I were beta testers for that one, and for about ten other Infocom games.

    The really cool thing about the Infocom games is that they still work, even on iPhones and other equipment that was undreamed of back when Infocom was in business. And, although Infocom is long gone, there are available programs for creating your own Infocom-compatible games. The most recent, and most powerful, is Inform 7.

     •  Reply
  16. Deficon
    Coyoty Premium Member over 11 years ago

    > North WestYou canā€™t go that way. It is blocked by paparazzi and bodyguards.

     •  Reply
  17. Missing large
    AlexLion  over 11 years ago

    I like the font for the ā€˜COMPUTER CAMPā€™ is different. Funny )Also, how about this: ā€˜obvious exits are North, South andā€¦ Dennis.ā€™

     •  Reply
  18. Piggy2
    Greyhame  over 11 years ago

    You could make pictures with text symbols.Usually Playboy fold-outs

     •  Reply
  19. Samus aran 128px
    cyberskull  over 10 years ago

    After lights out, this comic was eaten by a grue.

     •  Reply
Sign in to comment

More From Phoebe and Her Unicorn